What are Makerspaces? Makerspaces are a way to introduce a collaborative and creative learning environment for students. There is no set “thing” for makerspaces, with it only being a place for students to develop, learn and explore and can be delivered in various forms. Having students construct something with a 3D printer can be partContinue reading “Makerspaces – Redesigning our Learning Environment”
Author Archives: jdinh5
Minecraft in Game-Based Learning
Benefits of Game Based Learning There are many benefits to game based learing, in fact many games that we play today already subconciously teach you certain skills (Spires, 2015). Puzzle games such as Portal can teach players problem solving skills and logical thinking (Burkle & Magee, 2018; Chee, 2016). Most games also help in developingContinue reading “Minecraft in Game-Based Learning”
How Virtual Reality enhances learning
What is VR? Virtual reality is a way to create a completely virtual world, within this world, anything can be possible, and anything can be made. Not only does it provide a way for students to experience learning in a completely new environment, but also allows them to engage with the content (Kavanagh, Luxton-Reilly, WuenscheContinue reading “How Virtual Reality enhances learning”
Creating your own Augmented Reality Experience – Zapworks
What is Augmented Reality? Augmented reality is a way to for students to have an interactive experience of objects or things in the real world (Alkhattabi, 2017; Hernandez Hernandez & Reyes Ruiz, 2018). This could mean scanning a picture, and having the entire solar system pop out in front of you! While at first glance,Continue reading “Creating your own Augmented Reality Experience – Zapworks”
WeDo – Robotics in Learning
What Exactly is Robotics in Learning? What can it Accomplish? Robotics is a way for children to have hands on experience to create while also learning STEM concepts, it also involves critical skills such as computational and logical thinking (Barakat, 2011; García-Peñalvo & Mendes, 2018). In order to use robotics in education, students will beContinue reading “WeDo – Robotics in Learning”
Microbit – Computational Thinking in the Classroom
What is Computational Thinking? Computational thinking is defined as a method of problem solving and thinking, approaching a problem in systemic manner similar to that of a computer. Not only is computational thinking beneficial when learning programming, which is becoming more relevant in the modern day society, but it also has several other advantages(Buitrago FlórezContinue reading “Microbit – Computational Thinking in the Classroom”
3D Printing – The Possibilities of Design and Printing
Why 3D Printing? 3D printing directly encourages the use of design based thinking in the classroom. Design thinking can be extremely beneficial in developing the cognitive abilities of student’s, directly relating to a students process of discovery, interpretation and experimentation (Stevenson, Bower, Falloon, Forbes & Harzigianni, 2019; Lin, Hsiao, Chang, Chien & Wu, 2018). Furthermore,Continue reading “3D Printing – The Possibilities of Design and Printing”
Bloxels – How Creativity Helps Enhance Student Learning
Why is Creativity Important in the Classroom? Creativity has become an essential asset, now more than ever, and provide students with an arsenal of knowledge and relevant skills in society. With video games already commonplace, being able to utilise can have an enourmous impact in the classroom. A study by Masood & Naeini (2012) foundContinue reading “Bloxels – How Creativity Helps Enhance Student Learning”